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6DOF Dynamic Mesh Problem with Overset Meshing - Weird velocity contour |
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December 5, 2017, 03:12 |
6DOF Dynamic Mesh Problem with Overset Meshing - Weird velocity contour
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#1 |
New Member
Caster Troy
Join Date: Jan 2017
Posts: 2
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Hi everybody,
I'm trying to make a simple falling ball simulation in 2D domain using overset meshing. Here is the grid; Initial Grid Upper and lower ends of the background mesh are walls, left end is velocity inlet with 5 m/s of air inflow and right end is pressure outlet with 0 Pa gauge pressure. I obtained steady solution first and here is the velocity contours; Initial (steady) velocity contours And here is dynamic mesh settings; Dyn. mesh settings Two dyn. mesh zones: 1. Wall of the ball with passive disabled 2. Component zone of ball with passive enabled After 38 time steps here is the velocity contours; As you can see solver does weird things when dynamic mesh enabled. I calculates the velocity at wall as maximum, instead of applying no-slip condition. Any help is appreciated. Here is the UDF I used, I defined gravity internally; Code:
#include "udf.h" #include "math.h" DEFINE_SDOF_PROPERTIES(Ball_free_fall, prop, dt, time, dtime) { prop[SDOF_MASS] = 0.5; prop[SDOF_ZERO_TRANS_X] = FALSE; prop[SDOF_ZERO_TRANS_Y] = FALSE; prop[SDOF_ZERO_TRANS_Z] = TRUE; prop[SDOF_ZERO_ROT_X] = TRUE; prop[SDOF_ZERO_ROT_Y] = TRUE; prop[SDOF_ZERO_ROT_Z] = TRUE; } Last edited by Caster_Troy; December 6, 2017 at 09:52. Reason: wrong link |
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December 7, 2017, 07:19 |
sixdof
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#2 | |
New Member
jingyuanli
Join Date: Nov 2017
Posts: 4
Rep Power: 9 |
Quote:
hi Caster You know how to implement a sphere in the water rising at a constant speed? |
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