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unreal velocity at free surface when coupling VOF & DPM |
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November 13, 2014, 14:03 |
unreal velocity at free surface when coupling VOF & DPM
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B_Kia
Join Date: May 2014
Location: Ir
Posts: 123
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I am modelling bubble plume using VOF and DPM in cubic tank , after some timesteps it seems that the free surface is going up and down especially when the plume reaches to freesurface, and i know this is because of VOF but i dont know how to solve it, after a little it destroys the solution and i have Floating Point Exception Error,
velocity1.jpg velocity2.jpg any idea will be appreciated Last edited by HyperNova; November 14, 2014 at 10:40. |
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