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Dynamic mesh for rotational movement in Fluent |
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November 7, 2014, 05:52 |
Dynamic mesh for rotational movement in Fluent
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#1 |
Member
amine
Join Date: Jan 2014
Location: FRANCE
Posts: 84
Rep Power: 12 |
Hi
Does anyone know how to make simulation of stirred tank with dynamic mesh I have done an MRF simulation and I want to do a comparison with simulation in dynamic mesh Thanks |
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November 7, 2014, 06:40 |
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#2 |
Senior Member
Rick
Join Date: Oct 2010
Posts: 1,016
Rep Power: 27 |
In fluent zone panel deselect frame motion, select mesh motion, setup rotation axis and rotational velocity.
PS: you need interfaces between rotors and stators. |
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November 7, 2014, 09:42 |
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#3 |
Member
amine
Join Date: Jan 2014
Location: FRANCE
Posts: 84
Rep Power: 12 |
Hi
I think you are need a rotors and stators zones only if you make a sliding mesh |
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November 7, 2014, 09:43 |
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#4 |
Senior Member
Rick
Join Date: Oct 2010
Posts: 1,016
Rep Power: 27 |
Yes, but also in a mrf simulation you need one or more rotor and one or more stator zones.
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November 7, 2014, 09:47 |
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#5 |
Member
amine
Join Date: Jan 2014
Location: FRANCE
Posts: 84
Rep Power: 12 |
I mean in dynamic mesh with smoothing and remeshing methods you need a rotors and stators zones ?
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November 7, 2014, 09:50 |
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#6 |
Senior Member
Rick
Join Date: Oct 2010
Posts: 1,016
Rep Power: 27 |
Why dynamic mesh with remeshing?
You have to perform a moving mesh, with the rotors sliding the stators zones. With moving mesh the rotors (mesh) are really rotating with time. However if you want to remesh there's no need to have a rotor/stator zone. |
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November 7, 2014, 10:00 |
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#7 |
Member
amine
Join Date: Jan 2014
Location: FRANCE
Posts: 84
Rep Power: 12 |
I have done a simulation with sliding mesh
It's just want to make a test with this type of simulation. How I can configure my agitator to turn. |
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November 7, 2014, 10:23 |
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#8 |
Senior Member
Rick
Join Date: Oct 2010
Posts: 1,016
Rep Power: 27 |
Sorry Amine, I misunderstood.
For dynamic mesh (remesh, etc.) I think you have to write udf for rigid body motion, you can use DEFINE_CG_MOTION, and attach to the impeller walls. |
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