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UDF - Error loading libudf

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Old   August 24, 2015, 03:41
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Marya A
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Thanks a lot. It worked for me
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Old   September 30, 2015, 16:51
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The description in the pdf file works for me!

I was trying to load the libudf to Fluent after I thought I have built it. Actually it didn't. Even though there is no error message showing up when I click on the build button.

The problem I encountered was due to a space in the name of my .c file. So I suggest to make a simple name for the .c file. And I found this when I checked the log file under the /libudf/win64/ folder. Hope this would help someone.
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Old   October 14, 2015, 19:52
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Thank you for the help
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Old   April 18, 2016, 15:52
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Hey all,
I am using Windows 10 (64 Bits). Would I have to install SDK for Windows 10 to run the Fluent according to the method mentioned in the above posts?
I will be obliged to have any reply.
Thank you.
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Old   May 25, 2016, 20:02
Default Loading a UDF
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Hi,
I have made a udf ".c" file. now i don't know how to load this file in fluent. It basically takes outlet temp at each time step and regulates x momentum source term from that.

I am new to udfs....Help is needed...
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Old   May 26, 2016, 03:22
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1. copy your .c file to your project's 'Fluent' folder
2. In Fluent, go to
Define->User Defined-> Functions->Compiled->Add->(select your file)-> Build
3. if you see any error, rectify it in your .c file , save and compile again(no need to add again. just click 'compile')
4. when you have no errors click on 'Load'
5. hook the udf's and run
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Old   May 27, 2016, 10:48
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François Grégoire
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Quote:
Originally Posted by macfly View Post
Only 2 steps did the trick for me in order to compile UDFs in Fluent 14.5 or 15 on Windows 8.1:

- Installing Microsoft Visual Studio Express 2012 for Windows 8: http://www.microsoft.com/en-ca/downl....aspx?id=30664

- Add the path to nmake.exe to the Path environment variable.
Hi all,
I just want to mention that the same setup works just fine for compiling UDFs with Windows 10 64 bit/Fluent 17.0 (even if the Visual Studio version is supposedly for Windows 8).
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Old   June 2, 2016, 05:26
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Quote:
Originally Posted by macfly View Post
Hi all,
I just want to mention that the same setup works just fine for compiling UDFs with Windows 10 64 bit/Fluent 17.0 (even if the Visual Studio version is supposedly for Windows 8).
Hey macfly

Pardon my "noobness" but what exactly is/meant by "- Add the path to nmake.exe to the Path environment variable." what do you do exactly?

Thank you very much
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Old   June 2, 2016, 11:36
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How to add the path to nmake.exe to the Path environment variable:
- Go to Control Panel => System => Advanced System Properties => Advanced tab and you should get the window shown on the 1st attached picture.
- Click on Environment Variables...
- Select the Path environment variable and click Edit... (see 2nd attached picture)
- In the Edit environment variable window, click New and add the path where nmake.exe is located under the Visual Studio installation. On my computer it's C:\Program Files (x86)\Microsoft Visual Studio 11.0\VC\bin (see 3rd attached picture)

That's it
Attached Images
File Type: png ev0.PNG (15.5 KB, 94 views)
File Type: png ev1.png (13.4 KB, 93 views)
File Type: png ev2.png (14.3 KB, 105 views)
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Old   June 2, 2016, 13:22
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Quote:
Originally Posted by macfly View Post
How to add the path to nmake.exe to the Path environment variable:
- Go to Control Panel => System => Advanced System Properties => Advanced tab and you should get the window shown on the 1st attached picture.
- Click on Environment Variables...
- Select the Path environment variable and click Edit... (see 2nd attached picture)
- In the Edit environment variable window, click New and add the path where nmake.exe is located under the Visual Studio installation. On my computer it's C:\Program Files (x86)\Microsoft Visual Studio 11.0\VC\bin (see 3rd attached picture)

That's it

Thank you very much for your help!
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Old   December 20, 2016, 07:02
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i am using MSVB2010 and getting error that is displayed in attached pictures
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File Type: png Untitled.png (16.1 KB, 29 views)
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Old   January 13, 2017, 10:40
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respected mates, there is a problem i am facing with UDF file. Kindly check and pont out what is the main error

this is code i am using for 2D
and getting the error that is showed in the attached picture


#include "udf.h"
DEFINE_CG_MOTION(move,dt,vel,omega,time,dtime)
{
vel[1] = 0.0942*sin(0.628*time);

}

DEFINE_CG_MOTION(ball1,dt,vel,omega,time,dtime)
{
if (time>0 && time<1)
vel[1]=0.018*time;
else if (time>5 && time<5.1)
vel[1]=-0.0005;
else if (time>5.1 && time<5.5)
vel[1]=-0.035;
else
vel[1]=-0.00;

}

DEFINE_CG_MOTION(ball2,dt,vel,omega,time,dtime)
{
if (time>0 && time<0.4)
vel[1]=-0.01;
else if (time>0.4 && time<5.5)
vel[1]=0.0942*sin(0.628*time);
else if (time>5.5 && time<6.17)
vel[1]=-0.0028;
else
vel[1]=0.0942*sin(0.628*time);
}
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Old   January 13, 2017, 10:54
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You are showing the error that you get when you try to load the UDF. But the problem happened when you tried to compile ("build") the UDF. Show the text that is printed after you click 'build'.
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Old   January 13, 2017, 11:03
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It's saying you don't have a library compiled for your 64-bits OS and 2D solver So compile it and load the library. If it still doesn't work, go through the suggestions in this thread.
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Old   January 13, 2017, 12:22
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how to compile for that
kindly guide me...
do i need to change all coding or some part in that?
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Old   January 13, 2017, 12:27
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Quote:
Originally Posted by pakk View Post
You are showing the error that you get when you try to load the UDF. But the problem happened when you tried to compile ("build") the UDF. Show the text that is printed after you click 'build'.
it is building but the problem occurs in loading, as showing in the corresponding pictures. i dont know how to fix it
need your guidance
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File Type: png 1.png (35.7 KB, 32 views)
File Type: png 2.png (9.4 KB, 24 views)
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Old   January 13, 2017, 12:30
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Quote:
Originally Posted by macfly View Post
How to add the path to nmake.exe to the Path environment variable:
- Go to Control Panel => System => Advanced System Properties => Advanced tab and you should get the window shown on the 1st attached picture.
- Click on Environment Variables...
- Select the Path environment variable and click Edit... (see 2nd attached picture)
- In the Edit environment variable window, click New and add the path where nmake.exe is located under the Visual Studio installation. On my computer it's C:\Program Files (x86)\Microsoft Visual Studio 11.0\VC\bin (see 3rd attached picture)

That's it
I think you need to do this to fix the problem
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Old   January 14, 2017, 07:06
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Quote:
Originally Posted by osamaajaz View Post
it is building but the problem occurs in loading, as showing in the corresponding pictures. i dont know how to fix it
need your guidance
Your first picture clearly indicates that the problem occurs in building. I see the following text:
Quote:
'nmake' is not recognized as an internal or external command, ...
Your installation of Fluent can not find the compiler. The problem is not in your code.
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Old   January 20, 2017, 13:54
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Quote:
Originally Posted by pakk View Post
Your first picture clearly indicates that the problem occurs in building. I see the following text:

Your installation of Fluent can not find the compiler. The problem is not in your code.
how to fix it?
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Old   January 20, 2017, 16:07
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Quote:
Originally Posted by osamaajaz View Post
how to fix it?
UDF - Error loading libudf

Please read the whole thread before participating in it, it's a minimum.
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