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April 3, 2010, 12:52 |
Linking pre-compiled UDFs to Fluent
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#1 |
New Member
Grace Lima
Join Date: Mar 2010
Posts: 7
Rep Power: 16 |
Hi everybody!
I compiled a UDF for grid motion using visual c++ command prompt window. It worked well. Now I am supposed to link this pre-compiled UDF to Fluent using the following command line (at the libudf directory) suggested in the UDF users guide: make "FLUENT_ARCH=ntx86" but it is not working. It gives me the following answer: make command not found can anybody help me to solve this problem? Thanks in advance! |
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April 3, 2010, 15:00 |
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#2 |
Senior Member
Join Date: Nov 2009
Posts: 411
Rep Power: 20 |
You need to "LOAD" your UDF in Fluent from the Fluent menu, no need to use any command line, anyway on Visual Studio make is probably ... nmake.
Try with nmake ... Do |
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April 3, 2010, 15:16 |
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#3 |
New Member
Grace Lima
Join Date: Mar 2010
Posts: 7
Rep Power: 16 |
Hi DoHander,
I tried to compile my UDF using the GUI of Fluent in the Windows but it didn't worked, then I compiled it in the visual c++ using the command nmake as is shown in the UDF user's manual. After this step, there is another step that is linking this pre-compiled UDF to fluent and then I used this command make "FLUENT_ARCH = ntx86" and then it appears the problem. I think that maybe it could be a kind-of gnu feature that I should have installed on my machine... If you have any further idea on this...please write to me!!! Thanks |
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Tags |
udf compilation |
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