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How to simulate the rotation and revolution of an object in Fluent?

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Old   March 17, 2023, 03:21
Default How to simulate the rotation and revolution of an object in Fluent?
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HagawaArashi
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Hello everyone! I want to simulate a wing which flapping and waving in the water. This wing will revolve around the Z axis at a periodic rate, meanwhile, it will rotate around its own axis of symmetry.

At first, I used the DEFINE_CG_MOTION, but the result wasn't what I want.
So I consider to use the DEFINE_ZONE_MOTION. Now I can realize the rotation of the wing, but how to realize the revolution at the same time?

Thank you in advance of the help!
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Old   March 26, 2023, 01:42
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Bakhshi Mehul
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Quote:
Originally Posted by HagawaArashi View Post
Hello everyone! I want to simulate a wing which flapping and waving in the water. This wing will revolve around the Z axis at a periodic rate, meanwhile, it will rotate around its own axis of symmetry.

At first, I used the DEFINE_CG_MOTION, but the result wasn't what I want.
So I consider to use the DEFINE_ZONE_MOTION. Now I can realize the rotation of the wing, but how to realize the revolution at the same time?

Thank you in advance of the help!
Hey HagawaArashi!
I am also working on a case where rotation and revolution of a cylindrical domain is involved. Kindly let me know if you are able to figure out something.
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Old   April 4, 2023, 05:38
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Originally Posted by Bakhshi View Post
Hey HagawaArashi!
I am also working on a case where rotation and revolution of a cylindrical domain is involved. Kindly let me know if you are able to figure out something.
Hello Bakhshi! You can try the DEFINE_ZONE_MOTION! Set a zone as the absolute motion zone, and another as the relative zone. You can use these settings in the Cell Zone Conditions.
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