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Floating point exception in dynamic mesh simulation |
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September 20, 2019, 04:43 |
Floating point exception in dynamic mesh simulation
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New Member
Josh
Join Date: May 2019
Posts: 16
Rep Power: 7 |
Hi everyone,
I am running a very simple case where I apply a udf to move the left side of a 2D rectangular tank with 50% water and 50% air. The udf is very simple: I apply a cosinusoidal velocity like this: v = Amplitude * cos * (3.14 * t) The problem is that when I try to raise the value of the amplitude: for small values like 0.025 or 0.050 the simulation goes fine, but when I set greater values I get this error. Mine is a very simple mesh: face meshing with element size of 0.01 m resulting in less than 200k elements (simple mesh to run this case test). For dynamic mesh I use Smoothing Spring Based (all defaults) and Remeshing (0.01 for min and max amd 0.7 for skewness). When I create the event, I select the side of the Tank I want to move (only the left) and I select cell size 0.01 constant. Time step of 0.001. Any ideas? |
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Tags |
dynamic mesh, floating point error, motion dynamicmesh, smoothig |
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