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problem when load UDF: "not compiled for 2d on the current platform (win64)" |
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November 20, 2015, 16:21 |
problem when load UDF: "not compiled for 2d on the current platform (win64)"
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#1 |
New Member
kostas13
Join Date: Nov 2015
Posts: 2
Rep Power: 0 |
Hello,i have builded my UDF for a moving wall without any errors.When i am trying to load it i have the problem ''The UDF library you are trying to load (libudf) is not compiled for 2d on the curent platform (win64)''
I have read a lot in this forum for weeks but i cant even solve this.can anyone help me please? Last edited by kostas13; November 21, 2015 at 16:51. |
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November 23, 2015, 09:16 |
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#2 |
Senior Member
Join Date: Nov 2013
Posts: 1,965
Rep Power: 27 |
If you have spaces in your filename/folder name, remove them.
And if you don't, check again that you don't have any errors when you build. Copy the text here if you are unsure. |
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November 23, 2015, 17:06 |
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#3 |
Member
Bhargav Bharathan
Join Date: Jun 2015
Location: Montreal, Canada
Posts: 71
Rep Power: 11 |
Hi,
There are a few basic rules I follow: 1. No spaces in your UDF name. 2. Use all small case. 3. Put the UDF, libudf folder, case and data files in the same folder. 4. Compile the UDF (better than Interpret). 5. Make sure your visual studio is valid (trial version should not be expired). -BB |
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