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January 12, 2015, 05:21 |
Define particle shape
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#1 |
Member
S. Morichika
Join Date: Aug 2014
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Hello Everyone,
I am working with DPM. Is it possible to define the particle shape by using UDF? By using FLUENT I can easily define the particles size, how can I also introduce particle shape. Can anyone help me? regards, Saeed |
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January 12, 2015, 08:53 |
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#2 |
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Yes, but it will require a lot of programming/modelling from you.
I don't know which kind of shapes you want, but suppose for simplicity that you want cylinders. Then you can define two Particle scalars, and assign the cylinder height and cylinder radius to these two Particle scalars. Because your particle is now no longer rotationally symmetrical, you need two additional parameters, so you add three Particle scalars, two angles that define the orientation of the axis, and one for the orientation around that axis (or perhaps smarter the angular velocity of rotation around that axis). That is the easy part. Then you need a model for how the shape affects the drag, and the change in orientation. This is not implemented, and there is no single model that works best, your best hope is to find a journal article that happens to say what happens to the particles of your shape, and hope that you are able to translate this into a model for Fluent. You need to implement that model in a UDF. That is still not the hardest part. The hardest part is to model the wall interactions. If your particles hit a wall, the returning velocity depends on the orientation and rotational velocity of the particle at the moment of impact. And good luck finding a decent model for that... In other words: yes, in principle it is possible, but no, in practice you don't want this unless you have more than a year to do this, or unless you can accept drastic simplifications, but then it is probably smarter to simplify everything into spheres, and use the standard Fluent implementation. |
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January 13, 2015, 19:37 |
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#3 |
Member
S. Morichika
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Thanks for your idea. I will try it later and currently, I am trying to gather some knowledge on it.
Thanks again. Saeed |
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January 17, 2015, 02:28 |
Shape Factor
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#4 |
New Member
John Yu
Join Date: Dec 2014
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You could set the DPM model to nonspherical drag law and set the shape factor as chapter 36.3.24 in Fluent User Guide
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January 18, 2015, 23:09 |
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#5 | |
Member
S. Morichika
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Quote:
Thank you again. Saeed |
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January 18, 2015, 23:51 |
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#6 |
New Member
John Yu
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The shape factor could be estimated by the surface area of a sphere, s having the same volume as the particle, and S* is the actual surface area of the particle.
shape factor=s/S |
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January 27, 2015, 12:06 |
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#7 |
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Hello,
I also want to define the particle shape by using udf. Can anybody help me? I don't have any idea how to do that... Thank you! |
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January 27, 2015, 20:25 |
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#8 |
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John Yu
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January 28, 2015, 04:46 |
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#9 | |
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Quote:
I need to simulate the body forces, particle-particle interactions and particle-wall interactions for particles with different shapes. |
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January 28, 2015, 05:16 |
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#10 |
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Do you know how the body forces, particle-particle interactions and particle-wall interactions depend on the shape of the particle?
Because that is something you have to tell Fluent. It will not be the outcome of the simulation, but is input. |
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January 28, 2015, 05:28 |
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#11 |
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Yes I know, that I have to tell fluent how body forces and interactions depend on the shape of the particle. And I know how to write an udf for a new body force for example. But first I have to define the shape of the particles. And that's my problem...
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January 28, 2015, 05:42 |
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#12 |
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But the entire point is that you don't define the shape of the particle in Fluent. You only define the effect of that shape.
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January 28, 2015, 05:48 |
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#13 |
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January 28, 2015, 06:02 |
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#14 |
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As far as I know, not.
If you use the DPM model, the particles are modeled as point particles, with some corrections. The "standard" corrections make them spherical with a finite size, Fluent has some option included for non-spherical particles at atmospheric pressure, but if you want to do better you have to program it yourself. But whatever you do, these will remain point particles that mimic the shape you want. With 6DOF modeling, you can put the real geometry of your particle inside. But that is at great computational cost (compared to DPM). I don't think it is feasible to do a simulation of 1000 explicitly modeled particles going through a tube because the mesh would need too many elements, but I never tried that so I am not 100% sure. |
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January 28, 2015, 06:31 |
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#15 | |
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Quote:
But I never worked with 6DOF modeling. So I have to generate my geometries and the grid for the channel and the particle in DesignModeler and ansys meshing and than I have to write an udf for the behaviour of my particle? |
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January 28, 2015, 06:41 |
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#16 |
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I have never used any 6DOF model, I have only read and heard about it, so I can not tell you that...
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January 28, 2015, 06:44 |
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#17 |
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April 19, 2015, 22:03 |
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#18 |
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S. Morichika
Join Date: Aug 2014
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Could anyone explain the shape factor for non-spherical particles. As we know, the maximum shape factor value is less than 1. I am not clear about the shape factor value. If I put the shape factor value 0.5 and 0.2, what is the difference between these two cases?
Is it possible to define different shaped particles (rod, cone, cylinder etc) by using shape factor? Thanks in advance |
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April 20, 2015, 05:56 |
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#19 |
Senior Member
Rick
Join Date: Oct 2010
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Shape factor (PHI), or sphericity was defined by Wadell as:
PHI=(surface area of a sphere having the same volume as the particle)/(surface area of the particle)
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April 21, 2015, 22:22 |
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#20 |
Member
S. Morichika
Join Date: Aug 2014
Posts: 62
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Ok, I am a little bit confused about the shape factor value. FLUENT user guide says, the shape factor value must be less than one. But, I found a literature, they said the shape factor value for non-spherical nano particles is larger then 1. They showed, for regular tetrahedral nano particles, the shape factor value is 1.49.
could anyone can help me regarding this issue? Thanks Saidul |
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