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incorrect cg motion UDF sdof_properties::libudf on zone 6 (assuming no motion)

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Old   March 18, 2013, 19:51
Default incorrect cg motion UDF sdof_properties::libudf on zone 6 (assuming no motion)
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Mohamed Magdy Mohamed
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Hi,
I'm trying to simulate the movement of floating body in sea.
I'm using a udf for wall movement :
#include "udf.h"
#include "dynamesh_tools.h"
DEFINE_CG_MOTION(wave,dt,vel,omega,time,dtime )
{
vel[0]=((4)*(sin((63)*(time))));
}


and another one for the floating body six_dof_property:

/************************************************** *****
SDOF property compiled UDF with external forces/moments
************************************************** *****/
#include "udf.h"

DEFINE_SDOF_PROPERTIES(sdof_properties, prop, dt, time, dtime)
{
prop[SDOF_MASS] = 85167.33;
prop[SDOF_IXX] = 174112.84;
prop[SDOF_IYY] = 28237716.54;
prop[SDOF_IZZ] = 28237716.54;

prop[SDOF_ZERO_TRANS_X] = TRUE;
prop[SDOF_ZERO_TRANS_Y] = TRUE;
prop[SDOF_ZERO_ROT_X] = TRUE;
prop[SDOF_ZERO_ROT_Z] = TRUE;
printf ("\n updated 6DOF properties");
}

when i check the "six DOF" option in dynamic mesh the wall doesn't move and this message appears:
Unable to read motion history

while if i unchecked it an error appears -
but the waves are generated correctly-:
incorrect cg motion UDF sdof_properties::libudf on zone 6 (assuming no motion)

Can someone please help. Thanks.

Last edited by M.Magdy; March 22, 2013 at 07:54.
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Old   March 19, 2013, 03:42
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Paritosh Vasava
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Try this

#include "udf.h"
#include "dynamesh_tools.h"
DEFINE_CG_MOTION(wave, dt, cg_vel, cg_omega, time, dtime)
real t = CURRENT_TIME;
{
cg_vel[0] = ((4)*(sin((63)*(t))));
cg_vel[1] = 0.0;
cg_vel[2] = 0.0;

cg_omega[0] = 0.0;
cg_omega[1] = 0.0;
cg_omega[2] = 0.0;

}
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Old   March 19, 2013, 04:15
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Paritosh Vasava
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Also you do not need 'dynamesh_tools.h'.
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Old   March 19, 2013, 08:28
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Thank you but the problem is still the same
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Old   March 19, 2013, 09:51
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Sorry initially I thought that there is problem with the first part and did not pay any attention to the second part.

Anyways, there are two things here

1. 'prop[SDOF_ZERO_TRANS_X] = TRUE;' and 'prop[SDOF_ZERO_TRANS_Y] = TRUE;' means that you want/allow the object to move in X and Y direction but not in Z-direction.

2. 'prop[SDOF_ZERO_ROT_X] = TRUE;' and 'prop[SDOF_ZERO_ROT_Z] = TRUE;' means that you want/allow the object to rotate in X and Z axes but not over Y-axis.

Don't you think that these two are not consistent with each other? Remove the line with 'prop[SDOF_ZERO_ROT_X] = TRUE;' and then try again.


Don't forget to compile and not interpret.
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Old   March 20, 2013, 09:59
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Mohamed Magdy Mohamed
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Hi Vasava,
Thanks for your reply but I'm afraid it didn't solve the problem.
if you could tell me whether I should in my case check the box beside "six DOF" in dynamic mesh options or not.
knowing that :
  • when i check it -----------> no waves are generated (the wall doesn't move)
  • when i uncheck it ---------> waves are generated but the floating body make no motion

    Thanks,
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Old   March 21, 2013, 03:20
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Paritosh Vasava
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You say that mass of the box is 85167.33 (kg I suppose). Isnt that too heavy to be moved by wave of water?
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Old   March 22, 2013, 00:50
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No because the body is a cylinder of length 30m and diameter 3m and 4cm thickness
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Old   March 28, 2013, 08:59
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Stefanos Katifeoglou
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If you allow me, i would like to add a comment that may seem helpful, according to my experience.
Sometimes this occurs if the moving zones aren't adequately defined. In recent fluent editions you don't have to define the meanflow deforming zone. You just need to set the rigid body motion of the moving zone (the moving wall and/or a sourrounding moving fluid zone that includes the boundary layer, around the body, if turbulence modeling is employed). In addition, if there are edge zones recognized by fluent as borders between the rigid-deforming zones, they should also be introduced in the dynamic mesh zones panel as rigidly moving zones, according to the same udf.
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Old   April 4, 2023, 13:00
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I have the same problem and I cant find the problem. In my case I want to move one of the walls of a rectangle and my .cpp file is the following one:

#include "udf.h"
#include "dynamesh_tools.h"

DEFINE_CG_MOTION(wave,dt,cg_vel,cg_omega,time,dtim e)
{
cg_vel[0]=0.0;
cg_vel[1]=(0.12e-6*(sin( 20*3.1415927* time)));
cg_vel[2]=0.0;

cg_omega[0]=0.0;
cg_omega[1]=0.0;
cg_omega[2]=0.0;
}


And when I add to the dynamic mesh I obtain this message: Warning: incorrect grid motion UDF wave::libudf on zone 4 (assuming no motion)

If can anyone help. Thanks
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