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Using Dynamic Mesh with UDF

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Old   August 16, 2012, 14:44
Default Using Dynamic Mesh with UDF
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Abhinav
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I have a 2D Geometry which has Piston on two sides and Top and Bottom are walls. I wanna move the Two Pistons Simultaneously using the UDF. For motion I am using Sine Function. I am using Fluent. Please Help
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Old   August 17, 2012, 00:24
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Quote:
Originally Posted by abhinavgupta88 View Post
I have a 2D Geometry which has Piston on two sides and Top and Bottom are walls. I wanna move the Two Pistons Simultaneously using the UDF. For motion I am using Sine Function. I am using Fluent. Please Help
Hi,
If you are newbie in udf, take a deep look at fluent udf manual. It can help you more than anyone else. (search for define_cg_motion)
Good luck.
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Old   August 22, 2012, 15:14
Default Dynamic Wall UDF
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I have gone through the Manual. I am able to compile my UDF and Hook it to the walls. But I can see both the walls moving in the same direction. I am using the following UDF:
#include "udf.h"
#include "dynamesh_tools.h"

/************************************************** ********************/
/***** UDF for displacer motiion *****/
/************************************************** ********************/

DEFINE_CG_MOTION(displacer_func, dt, vel, omega, time, dtime)

{

Thread *t;
face_t f;
real a = 1.58712757;
real pai = 3.141592654;

/* reset velocities */
NV_S (vel, =, 0.0);
NV_S (omega, =, 0.0);

if (!Data_Valid_P ())
return;

t=DT_THREAD (dt);

if(time<=8.0)



vel[0] = ( a * ( cos(2*pai*75*time)) ) ;
else


vel[0] = -( a * ( cos(2*pai*75*time)) ) ;

}

I appreciate if anyone can help.
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Old   August 22, 2012, 16:07
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Quote:
Originally Posted by abhinavgupta88 View Post
I have gone through the Manual. I am able to compile my UDF and Hook it to the walls. But I can see both the walls moving in the same direction. I am using the following UDF:
#include "udf.h"
#include "dynamesh_tools.h"

/************************************************** ********************/
/***** UDF for displacer motiion *****/
/************************************************** ********************/

DEFINE_CG_MOTION(displacer_func, dt, vel, omega, time, dtime)

{



Thread *t;
face_t f;
real a = 1.58712757;
real pai = 3.141592654;

/* reset velocities */
NV_S (vel, =, 0.0);
NV_S (omega, =, 0.0);

if (!Data_Valid_P ())
return;

t=DT_THREAD (dt);

if(time<=8.0)



vel[0] = ( a * ( cos(2*pai*75*time)) ) ;
else


vel[0] = -( a * ( cos(2*pai*75*time)) ) ;


}

I appreciate if anyone can help.
well, you should make two further steps.
1.separate two pistons in two distinct zones (if not already.)
2.make a copy of your define cg motion with a different name and a minus sign in velocity. Now assign each cg motion into one of pistons.
Good luck.
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Old   August 22, 2012, 16:21
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Abhinav
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Quote:
Originally Posted by syavash View Post
well, you should make two further steps.
1.separate two pistons in two distinct zones (if not already.)
2.make a copy of your define cg motion with a different name and a minus sign in velocity. Now assign each cg motion into one of pistons.
Good luck.
Thank You for the Reply. You mean to say Separate Two pistons in two distinct zones, in Gambit. I understand what you wrote but I am little confused with first step.
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Old   August 22, 2012, 22:13
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Quote:
Originally Posted by abhinavgupta88 View Post
Thank You for the Reply. You mean to say Separate Two pistons in two distinct zones, in Gambit. I understand what you wrote but I am little confused with first step.
You should refer to BC panel in Fluent. If there are two walls with different name, It's OK. Otherwise, you may have two options.
1-Return to Gambit and separate two walls as you know.
2-Do this in Fluent at Grid-->Separate by region.
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