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June 24, 2014, 13:01 |
Rotate mesh
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#1 |
New Member
Join Date: Jun 2014
Posts: 3
Rep Power: 12 |
Hi everyone! I am new to Flow3D and need some help from you guys. I have a component that I just rotated and I want my cylindrical mesh to follow. How do I rotate my mesh?
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July 5, 2014, 21:50 |
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#2 |
Senior Member
Jeff Burnham
Join Date: Apr 2010
Posts: 204
Rep Power: 17 |
Sorry, you can't rotate the cylindrical mesh. Z is always the axis direction of the cylinder. You can set gravity in a different direction, though: use the gravity components under Non-Inertial Frame option to set gravity in a Cartesian direction other than z (if you set it in x without the non-inertial frame, gravity points in all directions away from r = 0, right? So you must use non-inertial so gravity points only in one Cartesian x direction, not r, when you use cylindrical coordinates. Rotate your frame of reference instead.
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July 9, 2014, 07:08 |
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#3 |
New Member
Join Date: Jun 2014
Posts: 3
Rep Power: 12 |
Thank you JBurnham. Problem solved!
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June 27, 2022, 08:41 |
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#4 |
New Member
AMD
Join Date: Jun 2022
Posts: 4
Rep Power: 4 |
Dear friend.
Have you solved the problem? I don't hope to transform the model or component. Is there any method to transform the direction of the cylinderical mesh. How to rotate or transform the mesh? Thank you very much! |
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Tags |
mesh, rotate |
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