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CFXPOST V13 Mirror Transform without Copy

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Old   January 10, 2012, 11:10
Default CFXPOST V13 Mirror Transform without Copy
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Edmund Singer P.E.
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Anyone know how to do this? I want to mirror a contour, but the mirror transform retains the original contour.

I cant rotate the contour (which doesnt retain the original copy) becuase it is a 3D object with different contours on the front and back side. Rotation just shows the other side of the contour, which is not what I intend.
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Old   January 10, 2012, 11:15
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Sorry to reply to my own post, but would like to remove one other method someone might suggest. I tried rotating 180 degrees with face culling, which almost works, but shows unwanted interior geometry, so that can't be used.
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Old   January 10, 2012, 16:38
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A Clip Plane could hide the original copy, but it would hide everything else too. Do you need to retain some bits of the original geometry?
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Old   January 10, 2012, 16:41
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The reflection plane cuts through the center of the body, so a clip plane doesn't work. But that does give me an idea, I could mirror and translate a large distance and zoom in to exclude the original body.

I will give that a try, thanks!
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Old   January 10, 2012, 18:27
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Just as an FYI, the translate and mirror doesn't work. Any other ideas appreciated.
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Old   January 10, 2012, 20:41
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This is pretty horrible but you could export the contour line as XY points then do the mirror yourself and then re-enter it into CFD-Post as a points. If nothing else works this might do it.
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Old   January 11, 2012, 09:59
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Horrible is the right word for that!

I dont think that will be practical in my case. I am generating eyecandy movies for upper-ups and wanted the front and back side of the item pointing in the same direction (I am using a 2 view window to display both at same time), and thought someone might have something quick and clever that would work.

I will probably end up generating it without the mirror.
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Old   January 11, 2012, 12:47
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As an FYI to the forum. Got word back from CFX and this behavior is a bug. They are hoping to have it fixed in V14.5
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