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Exporting Local Values

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Old   January 29, 2016, 15:13
Default Exporting Local Values
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Dustin Ray
Join Date: Jan 2016
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I am simulating heat transfer through a 3D channel. I'm wanting to plot the local values of heat flux, shear stress, temperature,etc. I know I can determine the values of these variables by creating a plane. Then create an expression. I have been able to create multiple planes using the command editor, but I'm unsure of how to export these values.

I saw in an earlier post about saving values to a text file in csv format. When I tried this I got errors.

This is the code I tried

!$outfile = "Results.csv";
!open(OUT, ">$outfile");
! printf OUT "%5c,%5c\n",'Tw [m]', 'Tb [K]';
!$WallTemp=lengthAve(Temperature)@Wall1;
!$BulkTemp=massFlowAve(Temperature)@FluidPlane1;
! printf OUT "%15.8e,%15.8e\n",$WallTemp,$BulkTemp;
!close(OUT);



ERROR
CCL parser failed with message:
Perl Syntax errors detected:
syntax error at (eval 159) line 4, near ")@Wall1"
syntax error at (eval 159) line 5, near ")@FluidPlane1"

Any help is greatly appreciated.
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Old   January 29, 2016, 17:59
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Dustin Ray
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Well never mind I figured it out, but wanted to post my code for anyone else who is looking for this.

!$outfile = "Results.csv";
!open(OUT, ">$outfile");
! printf OUT "%10s,%10s,%10s,%10s,%10s,%10s\n",'Z (m)','Tb [K]','Tw [K]','Qw [Wm^-2]','Tauw [Pa]','Um [ms^-1]';
!for ($z=0; $z<=0.0099;$z+=0.00001)
!{
PLANE: Fluid_Plane_1
Apply Instancing Transform = On
Apply Texture = Off
Blend Texture = On
Bound Radius = 0.5 [m]
Colour = 0.75, 0.75, 0.75
Colour Map = Default Colour Map
Colour Mode = Variable
Colour Scale = Linear
Colour Variable = Temperature
Colour Variable Boundary Values = Conservative
Culling Mode = No Culling
Direction 1 Bound = 1.0 [m]
Direction 1 Orientation = 0 [degree]
Direction 1 Points = 10
Direction 2 Bound = 1.0 [m]
Direction 2 Points = 10
Domain List = fluid_body
Draw Faces = On
Draw Lines = Off
Instancing Transform = /DEFAULT INSTANCE TRANSFORMefault Transform
Invert Plane Bound = Off
Lighting = On
Line Colour = 0, 0, 0
Line Colour Mode = Default
Line Width = 1
Max = 0.0 [K]
Min = 0.0 [K]
Normal = 1 , 0 , 0
Option = XY Plane
Plane Bound = None
Plane Type = Slice
Point = 0 [m], 0 [m], 0 [m]
Point 1 = 0 [m], 0 [m], 0 [m]
Point 2 = 1 [m], 0 [m], 0 [m]
Point 3 = 0 [m], 1 [m], 0 [m]
Range = Local
Render Edge Angle = 0 [degree]
Specular Lighting = On
Surface Drawing = Smooth Shading
Texture Angle = 0
Texture Direction = 0 , 1 , 0
Texture File =
Texture Material = Metal
Texture Position = 0 , 0
Texture Scale = 1
Texture Type = Predefined
Tile Texture = Off
Transform Texture = Off
Transparency = 0.0
Visibility = On
X = 0.0 [m]
Y = 0.0 [m]
Z = $z
END
POLYLINE: Wall_1
Apply Instancing Transform = On
Boundary List = interface shadow
Colour = 0, 1, 0
Colour Map = Default Colour Map
Colour Mode = Constant
Colour Scale = Linear
Colour Variable = Pressure
Colour Variable Boundary Values = Conservative
Contour Level = 1
Domain List = fluid_body
Input File =
Instancing Transform = /DEFAULT INSTANCE TRANSFORMefault Transform
Line Width = 2
Location = /PLANE:Fluid_Plane_1
Max = 0.0
Min = 0.0
Option = Boundary Intersection
Range = Global
Visibility = Off
END
!$Zp = $z;
!$Tb = massFlowAve("Temperature","Fluid_Plane_1");
!$Tw = lengthAve("Temperature","Wall_1");
!$Qw = lengthAve("Wall Heat Flux","Wall_1");
!$Tauw = lengthAve("Wall Shear","Wall_1");
!$Um = massFlowAve("Velocity","Fluid_Plane_1");
! printf OUT "%15.8e,%15.8e,%15.8e,%15.8e,%15.8e,%15.8e\n",$Zp, $Tb,$Tw,$Qw,$Tauw,$Um;
!}
!close(OUT);

So the code above creates a plane at Z, and a polyline at the boundary intersection of the previous plane and the water interface with the wall (interface shadow) Z. It then calculates the Bulk Temp, Wall Temp, Heat flux, Mean Velocity, Shear Stress. This is then saved to a csv file and the process starts over again. I have the planes overwrite themselves so that once the code is done fluent itself isn't slowed down.
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