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April 14, 2012, 09:11 |
funny gambit
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#1 |
New Member
Join Date: May 2009
Location: France
Posts: 14
Rep Power: 17 |
hi all,
i just want to share with you this picture of a geometry i am working on. it was created by boolean operations of several cylinders and final volume is virtual since i didn't manage to create real faces in this complex geometry. what is weird that one surface should be smooth and cylindrical but instead is going sharp at one point. there are no edges but it is visible when shaded or meshed. any comments why this occurs are appreciated. Peter |
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April 30, 2012, 05:44 |
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#2 |
Super Moderator
Maxime Perelli
Join Date: Mar 2009
Location: Switzerland
Posts: 3,297
Rep Power: 41 |
First disable the mesh visibility and check if your topology is also affected. (enable shaded mode on)
Then try to make a split on the surface where you get this stuff Just for perturbing the tology
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In memory of my friend Hervé: CFD engineer & freerider |
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Tags |
gambit, mesh problem |
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