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February 16, 2012, 10:53 |
Dissociate blocks number of nodes
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#1 |
New Member
Join Date: Nov 2010
Posts: 22
Rep Power: 15 |
Hi all,
Suppose we have a Y shape geometry. We get three blocks to hexa meshing this geometry. The upper part of the Y shape would get two blocks one each branch; the number of nodes in each block are equal. If we change the number of nodes at any edge both block nodes number will change. My question is that I need fewer number of nodes in one of the two blocks and keep the other block nodes constant. I know that Refine block option allows me to add extra nodes Any help would be very mush appreciated Kind Regards GI |
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February 22, 2012, 10:41 |
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#2 |
New Member
Lucjan Nastalek
Join Date: Dec 2010
Location: Gdansk, Poland
Posts: 5
Rep Power: 15 |
If I may, I would like to add to this post.
I am struggling with an issue that restricts me from changing node distributions freely. I have a "cake slice" of a valve, and this valve possesses a strainer. The strainer holes are to be modelled. The problem is when it comes to meshing the triangular shape resulting from the slice. In gambit I would have used the tri-primitive scheme, and then sweep it downwards. Here I do a sort of Y Block. But. When I try to change the number of nodes on the Y branches, so that the side walls remain periodic (evenly distributed), this alters an even distribution of nodes on other edges back at the strainer. I will upload a picture for a better view, given some time. I hope both questions receive answers. |
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February 23, 2012, 23:33 |
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#3 |
Senior Member
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Change the node number on one edge of one of the Y block would result in a change to another block. But next edge which intersecting with the previous mentioned one would not. You can add/decrease the number to work out a specific mesh resolution.
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