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[ICEM] Can I create hanging nodes in ICEM?

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Old   July 14, 2011, 14:22
Default Can I create hanging nodes in ICEM?
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KJ Lee
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Can I create hanging nodes in ICEM?
If so, could anyone give me a quick guideline?

Thanks!
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Old   April 8, 2013, 01:52
Default Is there really no way to directly introduce hanging nodes in ICEM?
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Carlo
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Why hasn't this issue been addressed? I see this thread is 2 years old.

Last edited by cscalo; April 8, 2013 at 05:02.
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Old   April 8, 2013, 04:13
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Sure!

Blocking => Pre-mesh Parameters => Refinement
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Old   April 8, 2013, 05:01
Default Hanging nodes - how do I 'unlink' adjacent blocks?
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Quote:
Originally Posted by asal View Post
Sure!

Blocking => Pre-mesh Parameters => Refinement

Hi asal, thank you for your response. I looked at this but I couldn't make it work. There is probably something I miss. I'm not in my office right now, but I will try this first thing tomorrow.

If I refine a block, will that unlink the bunching of its edges from the adjacent blocks? If I have one block and I split one edge I get two blocks. If both blocks are 'mapped', how do I refine one without touching the resolution of the other?

Thanks for your help!
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Old   April 8, 2013, 06:14
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Well,
If you have block and cut it out in to two blocks, then you can select one and refine it in all or one edge. Then based on your solver, you shoud decide to merge the nodes in the common adge.
If you want to run over fluent, then this software don't care about the double refinment, but for triple refinement, you have to merge the nodes at after converting to mesh.
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Old   April 8, 2013, 15:18
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For 2d refinement there was a bug which has been addressed in R 14.5
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Old   April 8, 2013, 20:21
Default Making progress..
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Quote:
Originally Posted by asal View Post
Well,
If you have block and cut it out in to two blocks, then you can select one and refine it in all or one edge. Then based on your solver, you shoud decide to merge the nodes in the common adge.
If you want to run over fluent, then this software don't care about the double refinment, but for triple refinement, you have to merge the nodes at after converting to mesh.
Thank you for your help, I'm making a lot of progress with your directions. My solver is an in-house code and it should work like Fluent but I'm not 100% sure.

So far I've managed to introduce the hanging nodes but I think I need to merge the meshes, right? I have blocks of hexa elements and it seems that the only way to merge them is with pyramids (I read this in the help). Should I split the vertices on the common edge? Can I have some help on how to proceed after the refinement?

Thanks guys
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Old   April 9, 2013, 02:02
Default found the problem.. but still not there..
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Hi folks - so I managed to make things work by splitting the main block into (say) three parts, refining one block then rebuilding the mesh topology. This last step recreated some nodes that allow my solver to understand the connectivity. However, the faces in between blocks are now recognized as "parts", i.e. physical boundaries. Any ideas? It tells me that Fluent does not want uncovered faces, but how can I cover these intra-block faces without having my solver (which I think behaves exactly like Fluent) think they are boundaries?

Last edited by cscalo; April 9, 2013 at 02:35. Reason: (typo and extra information)
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