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How to define 2 grids to move the inner object? |
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April 12, 2011, 09:09 |
How to define 2 grids to move the inner object?
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#1 |
New Member
Hans Johans
Join Date: Apr 2011
Posts: 6
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problem description:
I want to simulate a case with a moving object. Can somebody help me and give some ideas for the principal approach. It should be similar to this project http://www.youtube.com/watch?v=S-p0uau9nGA I would solve it in this way: 1. Design the grid of the big rectangle (with a rectangle-shaped hole in the middle) 2. Design grid of the small rectangle with the object in the middle 3. Write a UDF for movement 4. Use the fluent funktion to reshape the grid during the simulation. (dynamic meshing) My questions: 1. Do I have to divide the 2 rectangles in the mesher or in the geometry-builder? When I use the Designmodeler, draw the 2 rectangle and the object, click then on "surface from sketches", the space between inner rectangle and circle is empty. And I don't know how to avoid that. Some Ideas? 2. Are there any faults in my plan? 3. Any suggestions to improve it? Last edited by lepetitmort; April 12, 2011 at 12:21. |
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April 13, 2011, 13:05 |
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#2 |
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Simon Pereira
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These are separate overlapping grids? I have never actually solved one of these, but I would guess that you probably need to mesh them separately, not as a single model. Then overlap the mesh models in the solver.
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April 16, 2011, 09:01 |
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#3 |
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Hans Johans
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The trick is
1. to make TWO sketches. 2. splitface |
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April 16, 2011, 12:05 |
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#4 |
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Simon Pereira
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That will get you your nested box structure, but won't allow the one mesh to fall thru the other... Or do you mean to morph th outer box?
Sorry, I thought you planned for overlapping grids.
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June 30, 2011, 12:38 |
mesh morphing
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#5 |
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Marco Evangelos Biancolini
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July 1, 2011, 16:58 |
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#6 |
Senior Member
Simon Pereira
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I have looked at a variety of morphing tools and none are more powerful or better integrated into Fluent than RBF-Morph...
Simon
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