Belgium, January 1, 2012
This course intends to provide the basic concepts and tools behind this technology, both in single discipline and multidisciplinary context. Subjects which will be treated in detail include: gradient based and steepest descent methods, adjoint methods, one shot or goal oriented methods, evolutionary/differential evolution algorithms on parallel environments, game strategies, parameterization, surrogate and reduced-order modeling, multifidelity modeling approaches, robust design.