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April 29, 2024, 11:44 |
BuoyantFoam movingCone problem
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#1 |
New Member
Join Date: Jan 2024
Posts: 13
Rep Power: 2 |
Hello everyone, I created a small case in which I move the classic cone with buoyantFoam,instead of using pimpleFoam. What I noticed is that when the time comes to map the new mesh the code freezes due to lack of V0.
I think it's an Openfoam-10 bug, I'm trying to figure it out but I wanted to know if I had made a mistake in the calculation settings. I attach the configuration I'm using at the moment, could anyone confirm if it's a bug or am I doing something wrong? Thank you |
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