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January 30, 2014, 15:27 |
Including buoyancy/gravity in rhoPimpleFoam
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#1 |
New Member
Mlohry
Join Date: Mar 2013
Posts: 2
Rep Power: 0 |
I'm trying to simulate a buoyancy-driven flow in a box using rhoPimpleFoam. It isn't reading the "g" gravity file, and the results are clearly that of simple diffusion; e.g. it is ignoring all gravitational effects. Is there some place in the inputs to get rhoPimpleFoam to apply gravity/buoyancy effects?
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July 11, 2014, 08:45 |
gravity
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#2 |
New Member
Manoj Jaiswal
Join Date: Jun 2014
Posts: 3
Rep Power: 12 |
can u please tell me how did you add the gravity field in you solver ?
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July 12, 2014, 01:04 |
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#3 |
Member
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Hi,
Please look at the solver in combustion rhoReactingBuoyantFoam. From the differences in rhoReactingFoam and rhoReactingBuoyantFoam , you can figure out how to add gravity to rhoPimpleFoam. Just look at the pEqn.H File and CreateFields.H file. Alos have a look at this wiki where gravity is handled : http://openfoamwiki.net/index.php/Bu...sinesqPisoFoam Cheers |
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June 13, 2019, 15:00 |
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#4 |
Member
Stanley John
Join Date: Sep 2018
Posts: 79
Rep Power: 8 |
Can some one give more information about this on OpenFoam-6?
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June 14, 2019, 04:15 |
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#5 |
Senior Member
Agustín Villa
Join Date: Apr 2013
Location: Alcorcón
Posts: 314
Rep Power: 15 |
Hi,
maybeyou're interested in buoyantPimpleFoam. Take a look into its UEqn. |
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June 17, 2019, 13:54 |
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#6 |
Member
Stanley John
Join Date: Sep 2018
Posts: 79
Rep Power: 8 |
Hi,
I am new to OpenFoam programming. As I understand the rhopimpleFoam is based upon 'p' while, buoyantpimpleFoam is based on p_rgh. Can you tell me more details how to add the effects of gravity in the ehopimpleFoam solver. I see p_rgh used extensively in the UEqn and PEqn for bouyantpimpleFoam solver. |
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