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October 1, 2007, 06:02 |
Edges in Gambit
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#1 |
Guest
Posts: n/a
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Hi,
I am having trouble creating a 3D geometry. I have a circular face composed of several edges for various reasons. When I transform this into a cylindrical volume by either sweeping face along an edge or stitching faces together I no longer keep the original edges when viewed. I mean when viewing from a top down view which is essentially a 2D view, I should not see anything except the top circular face of the cylinder. But I am seeing the bottom circular face too, and it's edges seem a bit off from the top face. Why aren't the edges of the top and bottom face alignes as they should be? Thanks |
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October 2, 2007, 10:19 |
Re: Edges in Gambit
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#2 |
Guest
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Only reason I can figure, is that the line(edge) you are sweeping along isn't perpendicular to the circular face(bottom face).
BR Kasper |
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October 2, 2007, 10:53 |
Re: Edges in Gambit
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#3 |
Guest
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u mean after sweeping , u get an offset . ok may be u should try to translate the edges of your first circular face separately and then join each of them separately . Do you understand what i mean ?.
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October 3, 2007, 07:36 |
Re: Edges in Gambit
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#4 |
Guest
Posts: n/a
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I think I understand. You mean copy and translate the edges, then either making a volume of the wireframe or make faces then stitch them together, is that right?
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