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October 8, 2010, 13:46 |
extrudeMesh-utilitiy: how to
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#1 |
Member
Alex
Join Date: Mar 2010
Posts: 33
Rep Power: 16 |
Dear all,
I want to extrude my mesh (image in attach), recently converted with fluentMeshToFoam, into sphere. It don't know how to do it and there is no documentation to explain it. Any idea please? Code:
{ version 2.0; format ascii; class polyBoundaryMesh; location "3e-07/polyMesh"; object boundary; } // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ( Pressure_inlet { type patch; nFaces 30; startFace 64438; } Tube { type wall; nFaces 140; startFace 64538; } Pressure_outlet { type patch; nFaces 176; startFace 64678; } frontAndBackPlanes { type empty; nFaces 32344; startFace 64854; } ) // ************************************************************************* // |
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October 8, 2010, 14:01 |
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#2 |
Senior Member
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I've never done anything like that but you might want to look into setting a wall to something that "merges" the end to the begging thus making it into a sphere.. although only good for symmetric flows...
sorry but thats not my specialty I'm only answering because you asked me to... regards, -Louis |
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October 9, 2010, 07:09 |
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#3 |
Member
Alex
Join Date: Mar 2010
Posts: 33
Rep Power: 16 |
OK, thanks a lot.
Regards. |
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October 14, 2010, 16:47 |
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#4 |
Senior Member
Join Date: Mar 2009
Posts: 225
Rep Power: 18 |
If I were you I would go back directly to the meshing tool (whatever you use, i.e. Gambit?) and do it over there. I'm not really sure which portion you want to extrude, I assume the lower flat boundary, is it right?
I never used any external extruding tool, whenever I had such need I would do it directly into mesher. |
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October 14, 2010, 16:52 |
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#5 |
Member
Alex
Join Date: Mar 2010
Posts: 33
Rep Power: 16 |
thanks for your reponse,
I want to extrude my mesh to a sphere, i hope doing this under FOAM if it's possible. |
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October 26, 2010, 12:46 |
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#6 |
Member
Niklas Wikstrom
Join Date: Mar 2009
Posts: 86
Rep Power: 17 |
Would mirrorMesh suffice?
/N |
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October 26, 2010, 13:06 |
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#7 |
Member
Niklas Wikstrom
Join Date: Mar 2009
Posts: 86
Rep Power: 17 |
Oh, it was a 2D mesh. I've got no example on the shelf, but I suppose the wedge extrudeModel does what you want. Use one of the sides for sourcePatch and set the wedgeCoeffs. Set the mergeFaces to true.
Just tried it. Works fine. |
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February 2, 2012, 22:05 |
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#8 |
New Member
Charlie
Join Date: Aug 2010
Posts: 14
Rep Power: 16 |
Make a 3D wedge in blockMesh. Then you can use extrudeMesh with the wedge model choosen. To rotated the wedge 355 degr (5 degrees is already created from blockMesh) and merge the front and back patches so that they meet together once wrapped around. This will eliminate the two patches and leave you with your sphere
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April 29, 2012, 19:37 |
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#9 |
New Member
Join Date: Mar 2012
Posts: 27
Rep Power: 14 |
Hi Charlie,
I am trying to generate a cylinder from my axisymmetric mesh and I was thinking of using extrudeMesh. I was wondering if you could shed some light on what I need to include in my case setup, ie: extrudeMeshDict and wedge coefficients. I'm finding it difficult to gather information on this... Kind Regards, Tom |
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