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[snappyHexMesh] snappyHexMesh - layers in 3d pipe bifurcation |
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October 22, 2010, 04:33 |
snappyHexMesh - layers in 3d pipe bifurcation
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#1 |
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Daniel
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Hallo.
I'm trying to mesh a three-dimensional pipe bifurcation for internal flow simulations using snappyHexMesh. Problems occure concerning the additional boundary layers close to the "stagnation point" , see the pictures. I want the layers to enclose the sharp edge or to merge and go farther inwards the flow field. Has anyone an idea/suggestion how to do that? Thanks in advance for any response! Daniel Last edited by nihil; October 25, 2010 at 08:24. |
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October 23, 2010, 02:29 |
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#2 | |
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Alberto Passalacqua
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Quote:
Best,
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Alberto Passalacqua GeekoCFD - A free distribution based on openSUSE 64 bit with CFD tools, including OpenFOAM. Available as in both physical and virtual formats (current status: http://albertopassalacqua.com/?p=1541) OpenQBMM - An open-source implementation of quadrature-based moment methods. To obtain more accurate answers, please specify the version of OpenFOAM you are using. |
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October 24, 2010, 14:02 |
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#3 |
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Hi Daniel
How did you import the surface? Did you import one or two patches in this area? Regards fritz |
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October 25, 2010, 08:23 |
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#4 | |
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Daniel
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Quote:
Seems to me you are an expert indeed. :-) I tried varying the feature angle before but without success... However, setting the featureAngle to 310° finally worked well. Not the best mesh I have ever seen but pretty much what I wanted. Thanks a lot! But I still have problems with uneven/warped layers at some points, see figure. Increasing nSmoothThickness from 20 to 30, increasing nSmoothSurfaceNormals from 1 to 10 and increasing nSmoothNormals from 3 to 30 reduced this problem nearly everywhere but not at the red marked location. Any suggestions on that? Cheers Daniel |
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October 25, 2010, 08:29 |
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#5 | |
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Daniel
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Quote:
Hej Fritz. The entire wall in that area is defined by one *.stl and one patch. I tried loading two *.stl files (one for each half of the bifurcation wall) without any effect. Daniel. Last edited by nihil; October 25, 2010 at 09:53. |
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October 26, 2010, 22:48 |
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#6 | |
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Another way to do it would be using no surface layers in sHM and then refining the near wall mesh with refineWallLayer tool. I find it to be more robust and it gives relatively accurate mesh size at the wall. The real advantage is that you can keep using reasonable featureAngle values and have a nice surface mesh with very nice o-grids in the volume. Best, Ziad Last edited by ziad; October 26, 2010 at 22:51. Reason: forgot to mention featureAngle |
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November 9, 2010, 07:15 |
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#7 |
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nihil,
how did you manage to get 1) sharp edges and 2) a visible boundary layer at your inlet? |
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November 9, 2010, 10:55 |
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#8 |
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Alberto Passalacqua
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For layers, take a look at:
~/OpenFOAM-1.7.x/tutorials/incompressible/pimpleDyMFoam/wingMotion/wingMotion_snappyHexMesh/ Best,
__________________
Alberto Passalacqua GeekoCFD - A free distribution based on openSUSE 64 bit with CFD tools, including OpenFOAM. Available as in both physical and virtual formats (current status: http://albertopassalacqua.com/?p=1541) OpenQBMM - An open-source implementation of quadrature-based moment methods. To obtain more accurate answers, please specify the version of OpenFOAM you are using. |
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November 10, 2010, 04:52 |
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#9 |
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Hi nihil,
could you post us your sHMDict file? Would be interesting for me to see how you produce such almost perfect layers. I'm struggling getting good layers. Regards, Toni |
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November 16, 2010, 11:18 |
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#10 |
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Ulrich Golling
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Hello everybody!
I also would like to mesh a similar pipe as you did, nihil, but i am not even half as successful. Could you please explain, how the geometry has to be, from that i have to create the stl-Files for inlet, outlet and the wall of the pipe. And how does your sHMDict look like then? Or, maybe, does anybody know, where i can find a tutorial for simulating internal flow or something? Sorry, i know this means you have to grant a big request, but i am thankful for any help, cause i feel like standing in a very long dead end street at the moment. greets Ulrich |
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October 6, 2011, 05:31 |
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#11 | |
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Quote:
I have the same problem. I'm doing some experiments with snappyHexMesh (in OpenFOAM 1.6) with some basic geometry (in this case a cube) and these are my results In the first picture you can see the whole geometry, I want to snap the mesh in y and z directions and maintain constant in x direction (simple extrusion). Moreover I want layers on external walls (it is like a cubical section pipe with x as axial direction). In the second and third pictures you can see respectively an x and y slice. x_slice : the layers are good on perimeter and also on the corners y_slice : the layers disappear on "inlet and outlet" faces as you can see --> How can I ''print'' the layers also on these faces?? I've defined two patches in stl file: - mypareti for external wall - inlet_outlet for inlet and outlet face (normal to x axis) here my geometry and castellatedMesh parts of snappyHexMeshDict file Code:
geometry { cubo_centrato.stl //STL FILE NAME { type triSurfaceMesh; name cubo_centrato; regions { inlet_outlet //patch cosė definita nel file STL { name inlet_outlet; //nome assegnato dall'utente alla patch } pareti { name mypareti; } } } }; // Settings for the castellatedMesh generation. castellatedMeshControls { // Refinement parameters // ~~~~~~~~~~~~~~~~~~~~~ // Location vector inside the region to be meshed. // N.B. vector must not coincide with a cell face either before or during // refinement. //locationInMesh (5 0 0) // While refining maximum number of cells per processor. This is basically // the number of cells that fit on a processor. If you choose this too small // it will do just more refinement iterations to obtain a similar mesh. maxLocalCells 1000000; // Overall cell limit (approximately). Refinement will stop immediately // upon reaching this number so a refinement level might not complete. // Note that this is the number of cells before removing the part which // is not 'visible' from the keepPoint. The final number of cells might // actually be a lot less. maxGlobalCells 2000000; // The surface refinement loop might spend lots of iterations refining just a // few cells. This setting will cause refinement to stop if <= minimumRefine // are selected for refinement. Note: it will at least do one iteration // (unless the number of cells to refine is 0) minRefinementCells 0; // Number of buffer layers between different levels. // 1 means normal 2:1 refinement restriction, larger means slower // refinement. nCellsBetweenLevels 3; // Explicit feature edge refinement // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Specifies a level for any cell intersected by its edges. // This is a featureEdgeMesh, read from constant/triSurface for now. features ( ); // Surface based refinement // ~~~~~~~~~~~~~~~~~~~~~~~~ // Specifies two levels for every surface. The first is the minimum level, // every cell intersecting a surface gets refined up to the minimum level. // The second level is the maximum level. Cells that 'see' multiple // intersections where the intersections make an // angle > resolveFeatureAngle get refined up to the maximum level. refinementSurfaces { cubo_centrato { level (2 2); // default (min max) refinement for whole surface regions { pareti { level (5 6); // optional refinement } } } } // Resolve sharp angles resolveFeatureAngle 100; // Region-wise refinement // ~~~~~~~~~~~~~~~~~~~~~~ // Specifies refinement level for cells in relation to a surface. One of // three modes // - distance. 'levels' specifies per distance to the surface the // wanted refinement level. The distances need to be specified in // descending order. // - inside. 'levels' is only one entry and only the level is used. All // cells inside the surface get refined up to the level. The surface // needs to be closed for this to be possible. // - outside. Same but cells outside. refinementRegions { } // Mesh selection // ~~~~~~~~~~~~~~ // After refinement patches get added for all refinementSurfaces and // all cells intersecting the surfaces get put into these patches. The // section reachable from the locationInMesh is kept. // NOTE: This point should never be on a face, always inside a cell, even // after refinement. locationInMesh (0 0 0); } // Settings for the snapping. snapControls { //- Number of patch smoothing iterations before finding correspondence // to surface nSmoothPatch 3; //- Relative distance for points to be attracted by surface feature point // or edge. True distance is this factor times local // maximum edge length. tolerance 4.0; //- Number of mesh displacement relaxation iterations. nSolveIter 30; //- Maximum number of snapping relaxation iterations. Should stop // before upon reaching a correct mesh. nRelaxIter 5; } Code:
addLayersControls { relativeSizes true; // Per final patch (so not geometry!) the layer information layers { mypareti { nSurfaceLayers 4; } } // Expansion factor for layer mesh expansionRatio 1.2; //- Wanted thickness of final added cell layer. If multiple layers // is the // thickness of the layer furthest away from the wall. // Relative to undistorted size of cell outside layer. finalLayerThickness 0.3; //- Minimum thickness of cell layer. If for any reason layer // cannot be above minThickness do not add layer. // Relative to undistorted size of cell outside layer. minThickness 0.1; //- If points get not extruded do nGrow layers of connected faces that are // also not grown. This helps convergence of the layer addition process // close to features. nGrow 1; // Advanced settings //- When not to extrude surface. 0 is flat surface, 90 is when two faces // make straight angle. featureAngle 90; //- Maximum number of snapping relaxation iterations. Should stop // before upon reaching a correct mesh. nRelaxIter 3; // Number of smoothing iterations of surface normals nSmoothSurfaceNormals 1; // Number of smoothing iterations of interior mesh movement direction nSmoothNormals 3; // Smooth layer thickness over surface patches nSmoothThickness 10; // Stop layer growth on highly warped cells maxFaceThicknessRatio 0.5; // Reduce layer growth where ratio thickness to medial // distance is large maxThicknessToMedialRatio 0.3; // Angle used to pick up medial axis points minMedianAxisAngle 130; // Create buffer region for new layer terminations nBufferCellsNoExtrude 0; // Overall max number of layer addition iterations nLayerIter 50; } // Generic mesh quality settings. At any undoable phase these determine // where to undo. meshQualityControls { //- Maximum non-orthogonality allowed. Set to 180 to disable. maxNonOrtho 65; //- Max skewness allowed. Set to <0 to disable. maxBoundarySkewness 20; maxInternalSkewness 4; //- Max concaveness allowed. Is angle (in degrees) below which concavity // is allowed. 0 is straight face, <0 would be convex face. // Set to 180 to disable. maxConcave 80; //- Minimum projected area v.s. actual area. Set to -1 to disable. minFlatness 0.5; //- Minimum pyramid volume. Is absolute volume of cell pyramid. // Set to very negative number (e.g. -1E30) to disable. minVol 1e-13; //- Minimum face area. Set to <0 to disable. minArea -1; //- Minimum face twist. Set to <-1 to disable. dot product of face normal //- and face centre triangles normal minTwist 0.02; //- minimum normalised cell determinant //- 1 = hex, <= 0 = folded or flattened illegal cell minDeterminant 0.001; //- minFaceWeight (0 -> 0.5) minFaceWeight 0.02; //- minVolRatio (0 -> 1) minVolRatio 0.01; //must be >0 for Fluent compatibility minTriangleTwist -1; // Advanced //- Number of error distribution iterations nSmoothScale 4; //- amount to scale back displacement at error points errorReduction 0.75; } // Advanced // Flags for optional output // 0 : only write final meshes // 1 : write intermediate meshes // 2 : write volScalarField with cellLevel for postprocessing // 4 : write current intersections as .obj files debug 0; // Merge tolerance. Is fraction of overall bounding box of initial mesh. // Note: the write tolerance needs to be higher than this. mergeTolerance 1E-6; Last edited by elia87; October 6, 2011 at 11:24. |
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October 6, 2011, 12:56 |
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#12 |
Senior Member
Alberto Passalacqua
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It might not address your problem, but I would suggest to use the latest version of snappyHexMesh provided in OpenFOAM 2.0.1 (or 2.0.x). The management of surfaces improved greatly.
Best,
__________________
Alberto Passalacqua GeekoCFD - A free distribution based on openSUSE 64 bit with CFD tools, including OpenFOAM. Available as in both physical and virtual formats (current status: http://albertopassalacqua.com/?p=1541) OpenQBMM - An open-source implementation of quadrature-based moment methods. To obtain more accurate answers, please specify the version of OpenFOAM you are using. |
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February 24, 2013, 16:50 |
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#13 |
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Bence Somogyi
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April 9, 2013, 09:32 |
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#14 |
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saeideh mohamadi
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hi ziad
would you please tell more about how using "refineWallLayer tool" in more details? Regards. |
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