|
[Sponsors] |
February 17, 2015, 14:18 |
Refining mesh at the walls
|
#1 |
Member
|
Hello everybody.
I am fairly new to OpenFOAM. I was thinking if there is a way how I can use snappyHexMesh for the walls in my geometry? Just to the walls. I have zero expirience with snappyHexMesh, and I am trying to refine the mesh at the walls using this method. I would be thankfull for any suggestions. Have two boxes linked together with a path. So I want to use snappyHexMesh at wall for a box, just one wall. Preatty much I copied the tuturiol and made few changes in the file, but still I am confused how to select to use snappyHexMesh at two or more certain walls geometry { // Analytical shape; cylinder, sphere plane { type searchablePlane; planeType pointAndNormal; pointAndNormalDict { basePoint (0 0 200); normalVector (0 0 1); } } .... }; refinementSurfaces { plane { level (2 3) } } It did run, but did not made any changes to the grid. Raitis. Last edited by rietis; February 18, 2015 at 13:17. Reason: not enough information |
|
February 18, 2015, 13:27 |
|
#2 |
Member
|
This is the code for snappyHexMesh:
Code:
/*--------------------------------*- C++ -*----------------------------------*\ | ========= | | | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | | \\ / O peration | Version: 2.3.0 | | \\ / A nd | Web: www.OpenFOAM.org | | \\/ M anipulation | | \*---------------------------------------------------------------------------*/ FoamFile { version 2.0; format ascii; class dictionary; object snappyHexMeshDict; } // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // // Which of the steps to run castellatedMesh true; snap true; addLayers false; // Geometry. Definition of all surfaces. All surfaces are of class // searchableSurface. // Surfaces are used // - to specify refinement for any mesh cell intersecting it // - to specify refinement for any mesh cell inside/outside/near // - to 'snap' the mesh boundary to the surface geometry { // Analytical shape; cylinder, sphere planeA { type searchablePlane; planeType pointAndNormal; pointAndNormalDict { basePoint (0 0 200); normalVector (0 0 1); } } }; // Settings for the castellatedMesh generation. castellatedMeshControls { // Refinement parameters // ~~~~~~~~~~~~~~~~~~~~~ // If local number of cells is >= maxLocalCells on any processor // switches from from refinement followed by balancing // (current method) to (weighted) balancing before refinement. maxLocalCells 100000; //100 000 // Overall cell limit (approximately). Refinement will stop immediately // upon reaching this number so a refinement level might not complete. // Note that this is the number of cells before removing the part which // is not 'visible' from the keepPoint. The final number of cells might // actually be a lot less. maxGlobalCells 3500000; //3 500 000 // The surface refinement loop might spend lots of iterations refining just a // few cells. This setting will cause refinement to stop if <= minimumRefine // are selected for refinement. Note: it will at least do one iteration // (unless the number of cells to refine is 0) minRefinementCells 0; // Allow a certain level of imbalance during refining // (since balancing is quite expensive) // Expressed as fraction of perfect balance (= overall number of cells / // nProcs). 0=balance always. maxLoadUnbalance 0; // Number of buffer layers between different levels. // 1 means normal 2:1 refinement restriction, larger means slower // refinement. nCellsBetweenLevels 5; // Explicit feature edge refinement // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Specifies a level for any cell intersected by its edges. // This is a featureEdgeMesh, read from constant/triSurface for now. features ( //{ // file "someLine.eMesh"; // level 2; //} ); // Surface based refinement // ~~~~~~~~~~~~~~~~~~~~~~~~ // Specifies two levels for every surface. The first is the minimum level, // every cell intersecting a surface gets refined up to the minimum level. // The second level is the maximum level. Cells that 'see' multiple // intersections where the intersections make an // angle > resolveFeatureAngle get refined up to the maximum level. refinementSurfaces { planeA { // Surface-wise min and max refinement level level (2 3); //regions{"*.inlet|*.outlet"{level(3,4);}} } } // Resolve sharp angles resolveFeatureAngle 30; // Region-wise refinement // ~~~~~~~~~~~~~~~~~~~~~~ // Specifies refinement level for cells in relation to a surface. One of // three modes // - distance. 'levels' specifies per distance to the surface the // wanted refinement level. The distances need to be specified in // descending order. // - inside. 'levels' is only one entry and only the level is used. All // cells inside the surface get refined up to the level. The surface // needs to be closed for this to be possible. // - outside. Same but cells outside. refinementRegions { // refinementPlane //{ // mode inside; //levels ((1E15 5)); //} } // Mesh selection // ~~~~~~~~~~~~~~ // After refinement patches get added for all refinementSurfaces and // all cells intersecting the surfaces get put into these patches. The // section reachable from the locationInMesh is kept. // NOTE: This point should never be on a face, always inside a cell, even // after refinement. locationInMesh (0 0 0); // Whether any faceZones (as specified in the refinementSurfaces) // are only on the boundary of corresponding cellZones or also allow // free-standing zone faces. Not used if there are no faceZones. allowFreeStandingZoneFaces false; } // Settings for the snapping. snapControls { //- Number of patch smoothing iterations before finding correspondence // to surface nSmoothPatch 3; //- Relative distance for points to be attracted by surface feature point // or edge. True distance is this factor times local // maximum edge length. tolerance 1.0; //- Number of mesh displacement relaxation iterations. nSolveIter 30; //- Maximum number of snapping relaxation iterations. Should stop // before upon reaching a correct mesh. nRelaxIter 5; } // Settings for the layer addition. addLayersControls { // Are the thickness parameters below relative to the undistorted // size of the refined cell outside layer (true) or absolute sizes (false). relativeSizes true; // Per final patch (so not geometry!) the layer information layers { } // Expansion factor for layer mesh expansionRatio 1.0; // Wanted thickness of final added cell layer. If multiple layers // is the thickness of the layer furthest away from the wall. // See relativeSizes parameter. finalLayerThickness 0.3; // Minimum thickness of cell layer. If for any reason layer // cannot be above minThickness do not add layer. // Relative to undistorted size of cell outside layer. minThickness 0.1; // If points get not extruded do nGrow layers of connected faces that are // also not grown. This helps convergence of the layer addition process // close to features. nGrow 4; // Advanced settings // When not to extrude surface. 0 is flat surface, 90 is when two faces // are perpendicular featureAngle 90; // Maximum number of snapping relaxation iterations. Should stop // before upon reaching a correct mesh. nRelaxIter 5; // Number of smoothing iterations of surface normals nSmoothSurfaceNormals 1; // Number of smoothing iterations of interior mesh movement direction nSmoothNormals 3; // Smooth layer thickness over surface patches nSmoothThickness 2; // Stop layer growth on highly warped cells maxFaceThicknessRatio 0.5; // Reduce layer growth where ratio thickness to medial // distance is large maxThicknessToMedialRatio 0.3; // Angle used to pick up medial axis points minMedianAxisAngle 90; // Create buffer region for new layer terminations nBufferCellsNoExtrude 4; // Overall max number of layer addition iterations nLayerIter 50; } // Generic mesh quality settings. At any undoable phase these determine // where to undo. meshQualityControls { //- Maximum non-orthogonality allowed. Set to 180 to disable. maxNonOrtho 65; //- Max skewness allowed. Set to <0 to disable. maxBoundarySkewness 20; maxInternalSkewness 4; //- Max concaveness allowed. Is angle (in degrees) below which concavity // is allowed. 0 is straight face, <0 would be convex face. // Set to 180 to disable. maxConcave 80; //- Minimum projected area v.s. actual area. Set to -1 to disable. minFlatness 0.5; //- Minimum pyramid volume. Is absolute volume of cell pyramid. // Set to a sensible fraction of the smallest cell volume expected. // Set to very negative number (e.g. -1E30) to disable. minVol 1e-13; minTetQuality 1e-30; //- Minimum face area. Set to <0 to disable. minArea -1; //- Minimum face twist. Set to <-1 to disable. dot product of face normal //- and face centre triangles normal minTwist 0.02; //- minimum normalised cell determinant //- 1 = hex, <= 0 = folded or flattened illegal cell minDeterminant 0.001; //- minFaceWeight (0 -> 0.5) minFaceWeight 0.02; //- minVolRatio (0 -> 1) minVolRatio 0.01; //must be >0 for Fluent compatibility minTriangleTwist -1; // Advanced //- Number of error distribution iterations nSmoothScale 4; //- amount to scale back displacement at error points errorReduction 0.75; } // Advanced // Merge tolerance. Is fraction of overall bounding box of initial mesh. // Note: the write tolerance needs to be higher than this. mergeTolerance 1E-6; // ************************************************************************* // Code:
boundary ( fixedWalls { type wall; faces ( (41 44 31 27) (43 46 44 41) (37 39 46 43) ); } roof { type patch; faces ( (14 10 2 3) (15 11 10 14) ); } inlet { type patch; faces ( (69 42 40 68) ); } outlet { type patch; faces ( (60 18 16 59) ); } ); mergePatchPairs ( ); The coments in the snappyHexMEsh is not mine, but the file is taken from a tutorial. Thank you in advance. Last edited by rietis; February 23, 2015 at 07:13. |
|
February 20, 2015, 04:09 |
|
#3 |
Member
|
I Have been trying to get a finner mesh at the walls with the SHM, but somehow I never get what I need.
Code:
| SO at this kind of wall I want to get finner mesh, in already existing | geometry which I described previous. :) | | | | | | | | | | | As far I understood SHM gives the opportunity to create new surfaces inside the already existing mesh and/or export ect., but I would like just to get finner mesh at the walls. I anyone is able to help I would realy appreciate. Cheers Raitis |
|
March 4, 2015, 08:44 |
|
#4 |
Member
|
I did not solved it, but I did go around the problem, which led to the imprresion that OpenFOAM can not solve certain types of problems well.
|
|
March 5, 2015, 07:13 |
|
#5 |
Member
Alexander Bartel
Join Date: Feb 2015
Location: Germany
Posts: 97
Rep Power: 11 |
Hi Raitis,
although it could be a bit late. Did you try to refine the mesh with the RefineMesh function like is it described for example in the tutorial cavitatingFoam/throttle. You can select the area where the mesh should be refined in topoSetDict files like in the tutorial. Alex Last edited by alexB; March 5, 2015 at 11:24. |
|
March 5, 2015, 07:53 |
|
#6 |
Member
|
Like at the defined wall? I did not try
|
|
March 3, 2020, 11:15 |
|
#7 | |
Senior Member
Ali Shayegh
Join Date: Oct 2015
Posts: 131
Rep Power: 11 |
Quote:
Thanks. |
||
March 4, 2020, 06:12 |
|
#8 | |
Senior Member
Ali Shayegh
Join Date: Oct 2015
Posts: 131
Rep Power: 11 |
Quote:
Code:
geometry { plane { type searchablePlane; planeType pointAndNormal; pointAndNormalDict { basePoint (0 -.2 0); // a point on the wall under question normalVector (0 1 0); // normal to the wall under question (points inwards fluid domain) } } ... } ... addLayersControls { plane { nSurfaceLayers 10; } ... } } |
||
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
sliding mesh problem in CFX | Saima | CFX | 46 | September 11, 2021 08:38 |
[Gmsh] Boundary Layer Mesh in GMSH | Medu | OpenFOAM Meshing & Mesh Conversion | 1 | September 1, 2021 04:43 |
3D Hybrid Mesh Errors | DarrenC | ANSYS Meshing & Geometry | 11 | August 5, 2013 07:42 |
Icemcfd 11: Loss of mesh from surface mesh option? | Joe | CFX | 2 | March 26, 2007 19:10 |
How to control Minximum mesh space? | hung | FLUENT | 7 | April 18, 2005 10:38 |